The Half-Dwarf

Pathfinder Second Edition contains rules for half elves, half-orcs, and even mentions the possibility of other halves, noting:

By default, half-elves and half-orcs descend from humans, but your GM might allow you to be the offspring of an elf, orc, or different ancestry. In these cases, the GM will let you select the half-elf or half-orc heritage as the heritage for this other ancestry. The most likely other parent of a half-elf are gnomes and halflings, and the most likely parents of a half-orc are goblins, halflings, and dwarves. (This italicized text is open content.)

This lets a player create – with GM permission – a half-anything as long as one of the halves is either woven or orcish. But what if I want to play a half-dwarf? Or a half-halfling? Or a half-gnome? With a half that isn’t elf or orc?

The easy solution to this is to take the approach done with the other half-races and give the option of additional heritages which allow a character access to ancestry feats from both heritages.

I’d not that based in previews I’ve heard listening to Know Direction, that assimar will act something like this, essentially bolting on to the base ancestry allowing anyone to be planetouched.

Building a half-breed character, then, comes down to these steps:

1) selecting the base ancestry, and applying ability boosts, flaws, speed, hit points, etc as though you were a member of that ancestry

2) adding half-x as the heritage instead of one of the existing options, where x is one of the heritages of the other ancestry of your choice (this should definitely be done in consultation with your GM, as some options might be off the table)

With all this in mind, I’d like you to meet my dwarf/halfling hybrid Jaffa. Jaffa is searching for the perfect Halfling War Muffin, and won’t rest until they have tasted it.

Jaffa (The rest of this statblock is open content.)

Dwarf alchemist 1 CG, Medium, Dwarf/Halfling, Humanoid Perception +5; darkvision

Languages Common, Dwarven, Halfling, Sylvan

Skills Acrobatics +3, Arcana +7, Crafting +7 (+9 when Identify Alchemy action on an alchemical item you have the forumla for.), Medicine +5, Nature +5, Occultism +7, Performance +2, Stealth +3, Thievery +3, North Harbour Lore +7

Str 12 (+1), Dex 12 (+1), Con 14 (+2), Int 18 (+4), Wis 14 (+2), Cha 8 (-1)

Other Items studded leather, studded leather, club, club, dagger, sling (20 sling bullets), alchemist’s tools, backpack, bandolier, basic crafter’s book, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, formula book, formula book, lock, simple, manacles, poor, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (1 sp) —

AC 15; Fort +7; Ref +5; Will +5 HP 20

Speed 20 feet

Melee [1] club +4 (thrown 10 ft.), Damage 1d6+1 bludgeoning

Melee [1] club +4 (thrown 10 ft.), Damage 1d6+1 bludgeoning

Melee [1] dagger +4 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+1 piercing/slashing

Ranged [1] club +3 (thrown 10 ft.), Damage 1d6+1 bludgeoning

Ranged [1] club +3 (thrown 10 ft.), Damage 1d6+1 bludgeoning

Ranged [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+1 piercing/slashing

Ranged [1] sling +3 (propulsive, range increment 50 feet, reload 1), Damage 1d6 bludgeoning

Feats Alchemical Crafting, Alchemical Savant, Pickpocket, Unburdened Iron

Other Abilities advanced alchemy, chirurgeon, hillock halfling, infused reagents, quick alchemy

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Create your website at
Get started
%d bloggers like this: