Monday Musings: Designing a Sequel Campaign

I just wrapped up a year-ish long campaign with what was intended to be the complete wrapping up of all the storylines: an awakened terrasque, the release of the Yellow King into the world, and a haunted house that just wouldn’t go away. The PC’s experienced fear, triumph, and I gave each one a fittingContinue reading “Monday Musings: Designing a Sequel Campaign”

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